Forge unforgettable campaigns adventures sessions encounters stories
Session Smith is the GM-first toolkit for every table — launching soon. Build sessions in minutes. Run them without friction. The full 5e SRD — free, no account required.
🔥 Sign up now — be first into the beta
The GM-first toolkit — smooth, intuitive tools for everyone at the table. Like little pixies "Someone sprinkled actual sparkle dust on it. ✨ I should know — I'm the one who sprinkled it." — 🧚 Seraphine Ashvale, Pixie Artisan conjured them just for you. ✨
The complete 5e SRD — and more systems on the way. Searchable. Filterable. Cross-referenced. No paywall. No login required.
Plan encounters and sessions in minutes, not hours. System-agnostic tools that work for any TTRPG. Drag, drop, done.
Initiative. HP. Conditions. Dice. One screen, any system. No tab-switching, no alt-tabbing, no paper.
Pip would like to clarify that no actual pixies were involved in the development of Session Smith. Seraphine was, however, consulted on sparkle distribution and approved the current shimmer-to-function ratio. — Pip the Marginalia Pixie, QA & Sparkle Compliance ✨
We're not another character sheet with a store attached.
Pip has verified each of these claims against 14 competing products, 3 nervous breakdowns, and one incident where a GM accidentally purchased a digital sourcebook while trying to close a pop-up ad. The GM has asked to remain anonymous. — Pip the Marginalia Pixie, Competitive Analysis & Emotional Damages 📋
The Systems Reference Document is the open-source foundation of 5th Edition. We put it all in one place — searchable, filterable, and free. No arcane training required.
300+ monsters with stat blocks, abilities, and challenge ratings. Filter by CR, type, or size.
300+ spells with casting details, damage dice, and component lists. Search by level, school, or class.
230+ weapons, armor, and adventuring gear with stats, costs, and properties.
All 12 base classes with features, spell lists, subclasses, and progression tables.
18 skills, 15 conditions, ability scores, damage types — all cross-referenced and one click away.
Combat rules, spellcasting, adventuring, and ability checks. Searchable and hyperlinked.
A self-aware spellbook that critiques your prepared spell list. Whispers "are you sure?" when you pick Witch Bolt. Its marginalia reads: "The answer is always Fireball."
Recovered pages from a warlock's eternal journal. Highlights: "Day 3,041 — patron still hasn't texted back" and "Eldritch Blast is not a personality." The final page is a drawing of a very sad octopus.
"Wait — all of this is free? No hidden chest to unlock? No quest to retrieve your own spell list from a merchant? Just... free? I don't trust it. I've checked for traps. There are no traps." — 🎲 Skritch the Dice Goblin, after rolling Perception (nat 20, obviously)
The SRD library is just the start. The real magic is in the system-agnostic tools we're forging.
Drag-and-drop encounter planning for any system. Lazy DM checklists. One-click session templates. Prep faster, play sooner.
Real-time initiative, HP tracking, condition management, and dice rolling — for any TTRPG. Built for game night, not a spreadsheet.
Organize campaigns with session histories, party management, quest logs, and a living campaign timeline.
A session-optimized character view. HP, spell slots, ability scores, and prepared spells — what you need at the table.
Invite players, share campaigns, and keep everyone on the same page. DM preps, players explore — together.
5e today. Pathfinder, Starfinder, Daggerheart, and more on the way. Your table, your system.
Cryndyl the Observer sees all. This divine ledger auto-tracks every fumble, critical miss, and questionable roleplay decision your party has ever made. Cannot be destroyed. Cannot be unread. Cryndyl is always watching. Always.
A memorial for every campaign that died at session 3. Pour one out for "The Curse of the Forgotten Realm" (sessions 1–2), "Echoes of Eternity" (session 1, cancelled mid-recap), and 45 others. Ishara insists they all "ended on their own terms."
Skritch would like everyone to know that the dice roller will be the MOST important feature and should be built FIRST. Skritch has submitted this feedback 47 times. We are aware. — Pip the Marginalia Pixie (on behalf of Skritch, again) 🎲
Every smith needs a mentor. These three will guide your journey — whether you want their help or not.
“I dropped a whole bag of gems down the dwarven mine in excitement! Oh snap, I wasn’t supposed to tell you…”
“Someone sprinkled actual sparkle dust on it. ✨ I should know — I’m the one who sprinkled it.”
“In MY day, we carved encounter tables into stone tablets. You mortals click ONE button and expect things to just… work?”
The witenagemot of Fyrthryn called forth two great artisans to capture the likenesses of these legendary figures — but as with all myths, the accounts diverge. Was Gemma a mystic spellsword or a wild-eyed apprentice alchemist? Was Vexmort a towering skeletal horror or a brooding sorcerer of terrible elegance? Every chronicler sees different truth. We say both are canon. Likenesses hand-rendered by Jose Garcia and Dojen.
We're building fast. Get notified when Session Smith launches — and be among the first into the beta.
No spam. Unsubscribe anytime. We respect your inbox — though perhaps not your past decisions regarding gaming tool choices.
In addition to the email address provided above (which Baalzephyr considers "barely adequate"), the Mortal Party is strongly encouraged to furnish the following materials to expedite soul processing:
Minimum 1 vial required for Standard Processing. 3+ vials unlocks Priority Damnation. 7 vials grants a complimentary cursed quill (while supplies last).
Tears must have been shed while (a) navigating a competitor's checkout flow, (b) discovering your favorite spell is behind a paywall, or (c) reading an actual EULA. Tears of joy are not accepted and will be returned with a sternly worded letter.
Baalzephyr's office would like to remind you that none of this is real, but that the frustration inspiring it absolutely is. Session Smith: no soul escrow required. Probably.
Built by a GM, for the whole table. Here's what the artisans of Session Smith have to say.
* To locate the "Grapple" rules in a competing product, navigate to: Home → Rules → Combat → Actions in Combat → Special Melee Attacks → Grapple → "Buy the sourcebook to view this content." Estimated time: 4 minutes. Estimated frustration: immeasurable. — Pip the Marginalia Pixie, Quality Assurance
† The average digital game table requires the GM to have 3.7 browser tabs open, one of which is always a Google search for "do crits double sneak attack damage 5e" because no tool on earth puts the answer somewhere findable. Until now. — Pip
‡ Emberheart would like it noted that "1d8+3" is a perfectly respectable damage output and anyone who disagrees can take it up with the pointy end. — Pip (on behalf of Emberheart)
§ Skritch insists we disclose that no scientific evidence supports the "7,342 whispered rolls" theory. However, Skritch also insists that science is "a wizard conspiracy to suppress goblin innovation." We take no position on this. — Pip (under duress)
‖ Professor Wobblecog's encounter design philosophy has resulted in 14 total party kills and 3 table-flips this calendar year. Session Smith does not endorse this approach but acknowledges the encounter builder does make it very easy. — Pip (nervously)
Browse the SRD for free — no account required. Or sign up now and be the first to know when the full toolkit launches. Your table deserves tools that feel like magic.
"Signing up for 'convenience' and 'fun.' In MY day, we earned our fun through suffering, poor tools, and at least one blood sacrifice per session. You mortals click ONE button and expect things to just... work? Suspicious. Deeply suspicious. I signed up anyway. Don't tell anyone." — 💀 Vexmort the Formerly Eternal, who clicked the button but wants you to know he didn't enjoy it
⚠️ BINDING NOTICE — SOUL ESCROW REQUIRED
To view this document in its entirety, the Reader ("Mortal Party") must agree to vacate their corporeal form and surrender their immortal soul to the Infernal Bureau of Intellectual Properties, Ninth Circle Division, under the authority of Baalzephyr the Litigious, Archduke of Cease & Desist.
Cost of Entry: One (1) chalice of the Reader's own blood (warm, not refrigerated), one (1) vial of the Reader's own tears (shed voluntarily while contemplating whether "having fun" constitutes IP infringement), and a notarized Declaration of Deep Anxiety regarding the possibility that rolling dice near trademarked content may constitute unauthorized derivative play.
The Reader acknowledges that experiencing careless happiness while engaging in tabletop activities adjacent to the intellectual property of Rich and Powerful Corporate Entities Expanding Their Reach in the Realms of Mortal Men™ constitutes a Class VII Soul Violation under the Infernal Commerce Act (revised, 3rd Age).
Baalzephyr's office hours are Tuesdays, 3–4 AM, in the Seventh Sub-Basement of the Infernal Revenue Bureau. Bring your own quill. The ink is complimentary but cursed.
[This covenant is not real. But honestly, have you read some of the actual license agreements out there? Baalzephyr would be impressed.]